The methods of the Text class are listed below. For a complete list of Text class members, see the Text Members topic.
AddEncodedWord | Adds an encoded word to the end of the list. |
Assemble | Assembles the string representation. |
Clone | Creates a copy of this object. |
DeleteAllEncodedWords | Deletes all encoded words in the list. |
EncodedWordAt | Gets the encoded word at the specified position. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
InsertEncodedWordAt | Inserts an encoded word at the specified position. |
Parse | Parses the string representation. |
RemoveEncodedWordAt | Removes the encoded word at the specified position. |
SetUnicodeText | Sets the text from a Unicode string, with a charset hint. |
ToString (inherited from Node) |
Returns the string representation as a System.String.
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Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MaybeFold (inherited from FieldBody) | Folds the string representation, if line folding is enabled. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Text Class | Hunny.Mime Namespace