Node | Overloaded. Initializes a new instance of the Node class. |
Modified | Gets or sets the is-modified flag. |
Parent |
Gets or sets the parent Node object.
|
String | Gets or sets the string representation. |
Assemble | Assembles the string representation. |
Clone |
Throws InvalidOperationException.
|
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Parse | Parses the string representation. |
ToString |
Returns the string representation as a System.String.
|
mIsModified | The is-modified flag. |
mParent |
The parent Node.
|
mString | The string representation. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Node Class | Hunny.Mime Namespace